![project refresh gun mayhem 2 project refresh gun mayhem 2](https://i.imgur.com/YeuraQh.jpg)
#Project refresh gun mayhem 2 mod#
Unless you rely on sapper class mod in which case as a vanilla player, you are missing out on even more DPS potential.
![project refresh gun mayhem 2 project refresh gun mayhem 2](https://i.imgur.com/2KfLtbQ.jpg)
It's literally Moze's only healing skill for sustainment. Rico, Transformer, electric old god, or something else?Įither you have not played as Moze, or you have not played as other characters. So let's say we go with Green monster with the +3 in all, throw in sapper effect too, and add your weapon accuracy, handling, weapon damage. This is how I plan on spending the skill points.Īnyone who wants auto bear back can throw on rocketeer class mod and simply move 5 points from Torgue cross-promotion into stainless steel bear and be good to go. Added grenade healing/spamming is nice, DPS from short-fuse is nice, and throwing tracking grenades when downed is also very nice so no points to go into red tree even if I wanted to pick some skills up. Either way, don't see this build going red tree at all at this point. DPS from short fuse should be more DPS than the stacks and buffs the red tree has, maybe idk. High magazine, explosions from normal weapons like redistributors for mobbing and hyperfocus/shredifier for bossing on top of actual explosive guns like kybs should allow people to play how they want for the most part since Sapper is for healing, can ignore red tree. I want to give people who like spamming grenades the option to still do that no matter what direction this build goes. Green tree for the continuous firing, blue tree for splash damage buffs, DPS from short fuse, healing grenades, and grenade regen. If I get rid of the auto bear focus of this build for more DPS from green monster, I think respecing back into only green and blue tree would be the best. He also was able to get me kills while I was in FFYL mode, saved my ass a couple of times. Can not put points into auto bear or stainless steel bear.īut doing it like that allowed me to take off short fuse and still proc grenade regen because auto bear was using explosives and giving grenades. If i'm taking focus out of Iron Bear, I don't need any skills related to IB or Action Skill from the blue tree. This can only be done in Cheat Engine, even the upcoming save editor from Rick Gibbed will not be able to do this, because it will most likely be limited to the Borderlands 3 constructor. I'm sorry, am I asking too much? But you'll see, you'll get really cool guns. These guns do not need any additional improvements in the form of damage, stabilization or rate of fire, they are in the balance. You can make sets on sihiyami for both barrels, respectively 5 for Faisor and 6 for RedLine(1 without elements). The second gun is the Torgue Redline, a cool barrel, but for some reason I don't understand, the developers have deprived it of two useful modules: the front vertical handle(vertical recoil+rate of fire) and the module on the barrel(damage+awesome appearance) and "consecutive hits" would also be useful for this gun)). The first gun is the Vladov Faisor, I ask you to equip it with 3.3 x optics as on the Sickle gun of the same manufacturer and the property "consecutive hits", I attach a save file for a better understanding. I can ask you to modify a couple of guns underestimated by the community, but very interesting and rare in terms of production, I think they will be interesting not only to me, but also to all fans of high-quality weapons in the world of Borderlands 3, and especially fans of Vladov and Torgue.